Category Archives: Playstation 3
Here it is. The start of a wonderful relationship between you and your next obsession [insert game title here]. You pop it in, go through the ropes of what hopefully is a competent tutorial only to inevitably be shut down by a choke point. Better known as the “fuck us over with an unseen ridiculous ramp up in difficulty”.
So, what would bring this sort of thing up from the clutches of Will’s (hey that’s me) thoughts. Referring to myself in third person, that’s what. No, really it’s the GTA IV mission Three Leaf Clover. What a cluster fuck of frustration. Whoever the fuck thought this mission up needs to have a serious phyc evaluation. In hindsight, Three Leaf Clover is brilliant in so many ways. It’s in the trailer’s so there no real spoiler here. This bank robbery is better than almost the entirety of that of which is Kane & Lynch.
It’s a pivotal mission by all accounts as it starts you on the ramp up towards some pretty key parts of the story. Then again, this is the sort of thing that will keep lots of impatient people from finishing an already long game like this. Repeating things over and over isn’t exactly any-ones call for a good time. So why do game designer’s continue to put them in their games? Do they not want anyone not hardcore enough to make it to the end credits of their game. You see, this what mostly continues the divide between every other entertainment medium and videogames.
Is it so much to ask for some love? Creating artificial stop gaps in the middle of your game is troubling. No wonder so many people just don’t even bother trying to play a game when all they can see is that first point when they get stuck. And yes I know this is a much more complicated issue than what I’m making it out to be, but that’s the whole point. The consumer isn’t thinking about things the way myself and others like me think. What do you think “Joe Blow” is thinking when they get frustrated. Yes, there just going to do something else. Do you call that a job well done?
Yesterday was the final straw, I can no longer remain silent. In life, I’m a very patient man but when it comes to my games, that’s far from the truth. Last night, my SIXAXIS bugged out on my Wife twice in Go!Sudoku alone and anyone in a relationship knows what that means.
I wonder why Microsoft chose not to use bluetooth? ummmmmm. It’s still 2.4ghz, but I don’t recall my 360 controller having a conniption. SIXAXIS, you fail!
Gerald had designed and had a customized cabinet made to house a Playstation 3 and a PC station inside his garage-turned-martial arts gym! Dual Sony Bravia LCDs for Virtua Fighter 5 action in high definition glory.
This is pretty damn nice, but there’s only one problem with it. If you’ve read any of my posts over the last 11 months or so you can probably guess what the problem with this setup is. Yes it’s the Playstation 3. Why PS3? If it’s only to play Virtual Fighter 5 now then I can understand. I have nothing against the PS3 per se, but the fact that it comes from Sony is enough for me. If this thing had a Xbox 360 in it instead I’d offer to buy it from him. That is if I had that kind of money to through down. In other words great setup, but heavy modifications would be in store.
In somewhat of a shocker, God of War creator David Jaffe has admitted that if he could change something about PS3, he would have removed its Blu-ray player and sold the console at a cheaper price. He also revealed that he might one day found his own independent studio.
It’s great to see that someone inside of Sony has the balls to say something outside of the company line. Pushing Blu-ray on Playstation 3 owners is wrong. Taking choice out of the hands of the consumer is exactly what is not needed.
It’s hard to say that a console needs a comeback after being on the market not even 5 months, and SCEA certainly wouldn’t call it that, but Peter Dille, SCEA’s SVP of Marketing, does acknowledge that marketing the PS3 is an “ongoing education effort.” We speak with Dille about Sony’s marketing efforts and post-launch challenges.
Much more inside.
Ummm……Comeback all they want, but $600 dollars is still hard to swallow.
Yosuke Hayashi, director of Ninja Gaiden Sigma which is due out on PS3 later this year, has said that developers claiming that PS3 is hard to develop for is just an “excuse to the consumer”.
Call me crazy, but if you’ve seen or played any of the games that Team Ninja have worked on or created you’d know that they are very much unlike the ordinary development team. It’s pretty safe to call them super mutant programmers. No matter what platform it is, you’ll know that they’ll get the most out of it. Itagaki and team have gotten “pretty” down to a tee.
Despite reports of a muted launch across Europe, Sony’s Playstation 3 console has sold over half a million copies in just two days. It remains to be seen at what pace sales will continue, but this is certainly a great start for the console giant.
Borrowing a phase often heard on Allgames Interactive, “Wow, all I have to say is wow”. I guess Europe knows how to take it like a man and show up even when your still being pissed on so to speak.